Gym
Modeling a Gym in Unreal Engine 5: Lessons from a Quick Challenge
Two hours may not seem like a lot of time to model an entire gym, but that’s the challenge I set for myself recently. The goal was simple: block out a functional gym environment in Unreal Engine 5 to test how quickly I could translate a concept into a tangible level design. What started as a time-constrained exercise turned into a valuable learning experience.
The Approach
I began with a clear vision: a standard gym with a main workout area, a reception desk, and a small locker room. I knew this would keep the scope manageable while still challenging my spatial planning and asset placement skills. Instead of trying to create detailed assets, I focused on blockmeshing—the art of using simple shapes to represent objects—to capture the gym’s overall layout.
Lessons Learned
Planning Is Key
Before diving in, I spent a few minutes sketching out the layout. This helped me avoid wasting time repositioning assets or second-guessing decisions. It also reinforced the importance of having a clear plan when working on a tight deadline.
Prioritize Functionality Over Detail
The time constraint forced me to focus on what mattered most: ensuring the space felt realistic and functional. I avoided the temptation to fine-tune or over-decorate, which helped me complete the blockout on time. This mindset is invaluable in real-world game design, where speed and efficiency often matter more than perfection in early stages.
Work Iteratively
I built the gym section by section, starting with the main workout area. This approach kept me from feeling overwhelmed and allowed me to evaluate progress as I went. Breaking the task into smaller chunks is a habit I’ll carry forward in future projects.
Don’t Underestimate Simple Tools
Unreal Engine’s modeling tools proved to be versatile and effective for this exercise. Even basic shapes like cubes and cylinders can convey a lot when arranged thoughtfully. This reaffirmed that you don’t need advanced modeling software for quick blockouts.
Speed Isn’t Everything
While the two-hour deadline pushed me to work quickly, I realized the importance of balancing speed with thoughtfulness. Rushing too much can lead to mistakes, so it’s better to work steadily and make intentional choices.
Final Thoughts
This challenge wasn’t about creating a polished, production-ready gym. It was about practicing and refining my ability to visualize and execute a level design under pressure. By focusing on layout and functionality, I was able to complete the blockout in under two hours and learn some valuable lessons along the way.
Next time, I might give myself more time to refine the details or experiment with lighting and textures. But for now, I’m happy with what I accomplished—and even more grateful for the insights I gained in the process.
If you’re looking to improve your modeling or blockmeshing skills, I highly recommend setting a timer and tackling a small, focused project. It’s amazing how much you can learn in just two hours!