Blog #18

Week in Review

Welcome to blog #18! This week is packed with exciting content, including major updates to my capstone level, a new 2D map for my level design (LD) project, feedback from our industry review, and a brand-new docks area added to San Saeon.


San Saeon Updates

Since the last blog post, we've significantly enhanced San Saeon by introducing "The Docks." Players will no longer enter through a random green and red hole; instead, they'll arrive at a fully-realized docks area constructed around sewer drainage pipes. Upon disembarking from the boat, players have two distinct paths:

  • Stealth Route: Use a loading dock crane to bypass enemy combat stealthily.

  • Direct Route: Opt for a more confrontational path, including an exhilarating rooftop rope-grapple descent into the maintenance building housing the sewer entrance.

Additionally, I've created a detailed 2D map in Illustrator highlighting the various sections of San Saeon, showcasing the immense scope of this environment.

Capstone Level: Rat Kingdom

For my capstone, we've reached our final iteration of the blockmesh, and the entire team is thrilled with the direction the level is heading. The Rat Kingdom, my core responsibility, acts as a transitional space accessible through a sewer pipe from farmland. Upon arrival, players encounter an imposing wall requiring agility and clever use of bounce pads to leapfrog their way into the heart of the city.

Here's a breakdown of the player's journey through the Rat Kingdom:

  1. Enter City:

    • Explore the city, collect overworld fireflies, and locate Frank/Morrita.

    • Players attempting an early crossing with an un-upgraded PINGA will be prompted to upgrade, encouraging further exploration.

    • Initial shop visits will show insufficient fireflies, necessitating additional exploration.

  2. Upgrade Pinga and Cross River:

    • Once players have collected enough fireflies, they can purchase an upgraded puncher/spring.

  3. Fort 2-1:

    • Option to extend or shorten gameplay by requiring additional shop visits before progressing.

  4. Fort 2-2:

    • The final upgrade needed before entering the Rat Kingdom itself.

  5. Fort 2-3 (Final Encounter):

    • The Rat King, enraged by the destruction of his statue, deceptively invites players into his castle to negotiate peace.

    • Surprise twist! Players find themselves trapped in the Rat King's elaborate, giant pinball machine, culminating in an unforgettable boss battle.

Wrapping Up

This week was immensely productive and rewarding, especially seeing the Rat Kingdom come together and San Saeon expand significantly. Next week's goals include refining gameplay mechanics based on industry review feedback and further polishing environmental storytelling elements. Stay tuned for more!

Next
Next

Blog #17