FIEA Cohort Area
Designing a Proportionally Accurate Cohort Space
For this blockout, I set out to practice accurately translating a real-world space into Unreal Engine 5. The focus was on scaling the environment as closely as possible to its real-life dimensions. I chose the producer section of the FIEA cohort area—a place I spend much of my time collaborating with others—because it felt personal and meaningful to recreate.
The goal of this project was to better understand scale, layout, and how to represent functional spaces in-engine. The process involved taking real-life measurements and matching them in UE5, working to ensure the proportions felt right. I wanted this blockout to reflect how people naturally move through and use the space, even at this early stage of development.
This project took around two days to complete, with approximately 10 hours of work. I approached it as an opportunity to improve my foundational skills and better connect real-world environments to the virtual spaces I’m building.
There’s still much to learn, but this exercise was a step forward in understanding the relationship between physical spaces and their virtual counterparts. My focus remains on sharpening my process, experimenting with techniques, and laying the groundwork for more complex designs in the future.
Personal desk in the cohort space
Hangout area in the producer area