
Spawning Enemies through Events
Teleporter-Based Enemy Spawning
Enemies are spawned directly from the teleporter mechanic in the Teleporter Maze.
Incorrect teleporter choices trigger an event that spawns a customizable number of enemies in the player's vicinity.
Spawn parameters, such as enemy type, count, and location, are editable in the details panel, allowing for quick adjustments to difficulty and gameplay flow.
The event system ensures smooth integration with other mechanics, resetting the player's position and introducing combat as a consequence of incorrect decisions.
Helicopter Enemy Deployment
The helicopter, animated with Unreal Engine’s sequencer, drops enemies as part of its cinematic flight path.
The drop-off sequence is tied to a timed event triggered by a box overlap, ensuring synchronization with player actions.
The delay between helicopter activation and enemy deployment provides an immersive buildup, while the spawn logic introduces a tactical challenge for the player.
Spawns are event-driven, allowing flexibility for different enemy setups depending on the level design.
These systems showcase the use of event-based logic to create dynamic and responsive enemy spawns, blending seamlessly into gameplay. Their adaptability and integration with other mechanics ensure engaging and versatile combat encounters.
Burst-Through Enemy Spawning
Enemies are spawned behind doors or barriers as part of an event-driven sequence.
A timeline animates the door opening, breaking, or falling in sync with the enemy’s appearance.
Once spawned, enemies are immediately moved using AI or scripted pathfinding, simulating them bursting into the room toward the player.
Particle effects, sound cues, or debris emitters enhance the realism and intensity of the sequence.
This mechanic adds dramatic tension, ensuring the spawn feels natural and connected to the environment.
These enemy-spawning systems demonstrate a range of approaches to integrating combat encounters into a level, blending cinematic moments with dynamic gameplay for engaging player experiences.



